[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"category:3d:en":3},{"resolvedFromAlias":4,"canonicalCategory":5,"category":6,"totalExtensions":140,"relatedCategories":141,"metaDescription":180},false,"3d",{"slug":5,"name":7,"description":8,"anchor":9,"futurePath":10,"extensions":11},"3D","Three-dimensional scene, mesh, and asset exchange formats used in modeling, visualization, and AR.","category-3d","/category/3d",[12,23,29,34,40,46,52,57,62,68,74,80,86,92,98,104,109,114,119,124,129,135],{"ext":13,"name":14,"category":5,"categoryName":7,"popularity":15,"summary":16,"howToOs":17},"stl","STL (Stereolithography) 3D Mesh",85,"STL is a widely used 3D model exchange format for 3D printing and rapid prototyping, storing a surface as a triangle mesh. It commonly comes in either ASCII or binary form.",[18,19,20,21,22],"windows","mac","linux","ios","android",{"ext":24,"name":25,"category":5,"categoryName":7,"popularity":26,"summary":27,"howToOs":28},"fbx","Autodesk FBX (Filmbox) 3D interchange format",78,".fbx is a proprietary 3D scene and asset exchange format owned by Autodesk and widely used to move models, animation, and scene data between 3D tools and game/animation pipelines.",[18,19,20,21,22],{"ext":30,"name":31,"category":5,"categoryName":7,"popularity":26,"summary":32,"howToOs":33},"obj","Wavefront OBJ (3D geometry) file","OBJ is a widely used text-based 3D geometry format that stores vertices, texture coordinates, normals, and polygon faces. It is commonly accompanied by a separate MTL material library file for appearance settings.",[18,19,20,21,22],{"ext":35,"name":36,"category":5,"categoryName":7,"popularity":37,"summary":38,"howToOs":39},"gltf","glTF (GL Transmission Format) 3D Asset",70,".gltf is a JSON-based 3D scene/model format (glTF 2.0) used to exchange and render 3D assets. It’s commonly opened in 3D tools like Blender, web apps via Three.js, and viewers that support glTF.",[18,19,20,21,22],{"ext":41,"name":42,"category":5,"categoryName":7,"popularity":43,"summary":44,"howToOs":45},"glb","glTF Binary (GLB)",68,".glb is the binary form of glTF 2.0, commonly used to deliver 3D models and scenes as a single file. It’s widely supported by 3D tools and viewers that can import/export glTF.",[18,19,20,21,22],{"ext":47,"name":48,"category":5,"categoryName":7,"popularity":49,"summary":50,"howToOs":51},"3mf","3D Manufacturing Format (3MF)",55,".3mf is the 3D Manufacturing Format (3MF), an open standard for exchanging 3D print-ready models and related data. It is commonly opened in 3D printing “slicer” software such as PrusaSlicer.",[18,19,20,21,22],{"ext":53,"name":54,"category":5,"categoryName":7,"popularity":49,"summary":55,"howToOs":56},"blend","Blender Project File (BLEND)",".blend is Blender’s native project file that can store an entire 3D scene (objects, materials, textures references, animations, etc.) in one file. It is primarily opened and edited with Blender.",[18,19,20,21,22],{"ext":58,"name":59,"category":5,"categoryName":7,"popularity":49,"summary":60,"howToOs":61},"ply","Polygon File Format (PLY / Stanford Triangle Format)",".ply is a 3D geometry file format commonly used for polygon meshes and point clouds. It can store vertex/face data plus per-element properties, in either ASCII or binary encodings.",[18,19,20,21,22],{"ext":63,"name":64,"category":5,"categoryName":7,"popularity":65,"summary":66,"howToOs":67},"mtl","Wavefront Material Template Library (MTL)",45,".mtl is a text-based material library used with Wavefront OBJ (.obj) files to describe surface appearance such as colors, shininess, transparency, and texture maps.",[18,19,20,21,22],{"ext":69,"name":70,"category":5,"categoryName":7,"popularity":71,"summary":72,"howToOs":73},"usd","Universal Scene Description (USD)",35,".usd is an OpenUSD/Universal Scene Description 3D scene file used to store and exchange complex graphics data (scenes, assets, animation, and more). It can be opened and inspected with OpenUSD tools such as usdcat, usdedit, and usdchecker, and is commonly used in Apple 3D/AR workflows.",[18,19,20,21,22],{"ext":75,"name":76,"category":5,"categoryName":7,"popularity":77,"summary":78,"howToOs":79},"jt","JT data",33,".JT is a lightweight 3D visualization and product-definition exchange format standardized as ISO 14306. It’s commonly opened in CAD/plant visualization tools such as Autodesk Navisworks (via its JTOpen reader) and other JT-capable viewers.",[18,19,20,21,22],{"ext":81,"name":82,"category":5,"categoryName":7,"popularity":83,"summary":84,"howToOs":85},"mb","MB data",32,".MB is most commonly a Maya Binary scene file used by Autodesk Maya. It can also refer to Wolfram/Mathematica notebook-related content via a registered Wolfram media type, so the correct app depends on where the file came from.",[18,19,20,21,22],{"ext":87,"name":88,"category":5,"categoryName":7,"popularity":89,"summary":90,"howToOs":91},"usdz","USDZ Archive File",29,"USDZ (.usdz) is a ZIP-based package used to bundle a Universal Scene Description (USD) 3D scene together with its related assets (such as textures) into a single file for easy distribution and viewing.",[18,19,20,21,22],{"ext":93,"name":94,"category":5,"categoryName":7,"popularity":95,"summary":96,"howToOs":97},"usda","OpenUSD (Universal Scene Description) ASCII scene file",28,".usda is the human-readable (ASCII) text form of an OpenUSD/Universal Scene Description scene. You can open it in USD-capable DCC tools like Blender, Autodesk Maya, or SideFX Houdini, or view/edit it as UTF-8 text.",[18,19,20,21,22],{"ext":99,"name":100,"category":5,"categoryName":7,"popularity":101,"summary":102,"howToOs":103},"c3d","C3D file (biomechanics/mocap or Chem3D)",23,".C3D most commonly refers to the C3D biomechanics/motion-capture data format used to store synchronized 3D point (marker) data and analog sensor signals. It can also refer to the Chem3D chemical file format, so opening it depends on what created the file.",[18,19,20,21,22],{"ext":105,"name":106,"category":5,"categoryName":7,"popularity":101,"summary":107,"howToOs":108},"c4d","Clonk C4Group package (.c4d)",".c4d files are most commonly Clonk/OpenClonk “group” data packages (C4Group) used to bundle game content such as object definitions. Open them with Clonk/OpenClonk tools or the game itself rather than trying to treat them as a single document.",[18,19,20,21,22],{"ext":110,"name":111,"category":5,"categoryName":7,"popularity":101,"summary":112,"howToOs":113},"c4f","C4F data",".C4F is a Clonk “group” (package/archive) file most commonly used as an Image Scenario Folder for the Clonk engine. It uses the registered media type application/vnd.clonk.c4group and is typically opened with Clonk-related tools or the game itself.",[18,19,20,21,22],{"ext":115,"name":116,"category":5,"categoryName":7,"popularity":101,"summary":117,"howToOs":118},"c4g","C4G data",".c4g is a Clonk/OpenClonk “group file” (a compressed game data container). You typically open it with Clonk/OpenClonk tools (especially c4group) to browse or extract its contents.",[18,19,20,21,22],{"ext":120,"name":121,"category":5,"categoryName":7,"popularity":101,"summary":122,"howToOs":123},"c4p","C4P data",".C4P is most commonly a Clonk player file that stores a player profile (settings, score, crew info, and sometimes a portrait) inside Clonk’s group-based data format.",[18,19,20,21,22],{"ext":125,"name":126,"category":5,"categoryName":7,"popularity":101,"summary":127,"howToOs":128},"c4u","C4U data",".c4u is a Clonk/OpenClonk “group file” (C4Group) used to bundle game/update data. It’s associated with the official MIME type application/vnd.clonk.c4group.",[18,19,20,21,22],{"ext":130,"name":131,"category":5,"categoryName":7,"popularity":132,"summary":133,"howToOs":134},"dae","COLLADA 3D model (.DAE)",18,".DAE is most commonly a COLLADA Digital Asset Exchange file: an XML-based 3D scene/model format. You typically open it by importing it into a 3D application (or a GIS/3D city tool) that supports COLLADA.",[18,19,20,21,22],{"ext":136,"name":137,"category":5,"categoryName":7,"popularity":132,"summary":138,"howToOs":139},"usdc","OpenUSD Crate (USDC) file",".usdc is the binary “Crate” file format used by OpenUSD (Universal Scene Description) to store 3D scene data with fast, random-access reading.",[18,19,20,21,22],22,[142,147,152,157,162,167,171,175],{"slug":143,"name":144,"to":145,"totalExtensions":146},"data","Data","/category/data",146,{"slug":148,"name":149,"to":150,"totalExtensions":151},"documents","Documents","/category/documents",142,{"slug":153,"name":154,"to":155,"totalExtensions":156},"images","Images","/category/images",136,{"slug":158,"name":159,"to":160,"totalExtensions":161},"video","Video","/category/video",118,{"slug":163,"name":164,"to":165,"totalExtensions":166},"audio","Audio","/category/audio",101,{"slug":168,"name":169,"to":170,"totalExtensions":37},"archives","Archives","/category/archives",{"slug":172,"name":173,"to":174,"totalExtensions":77},"code","Code","/category/code",{"slug":176,"name":177,"to":178,"totalExtensions":179},"system","System","/category/system",16,"Browse 22 3d file extensions with opening steps, troubleshooting tips, and related formats."]